- Jan 30, 2019 Run Android Apps on Linux with These Emulators. Well those were the 5 best Android emulators for Linux that we think you can check out. Whether you want to test an app you are developing, or you just want to try out a new Android app on your Linux.
- PPSSPP is a fast, flexible, and extremely portable emulator for PSP(PlayStation Portable), the popular handheld Sony console. It is written using C and thus offers very fast emulation speeds. Linux Mint is one of the best Linux distros for newcomers, especially who comes from other Operating Systems like.
News
September 25, 2019: PPSSPP 1.9 is here!
PPSSPP 1.9.0 fixes more bugs and performance issues. 1.9.3 fixes a few additional bugs on Android primarily.
Apr 03, 2017 PPSSPP, a free and open-source Sony PSP emulator, has reached the 1.4 release a few days ago. Here’s how to install it in Ubuntu 14.04, Ubuntu 16.04, Ubuntu 16.10, and Ubuntu 17.04. Nov 15, 2019 Published at LXer: PPSSPP is one of the easiest-to-use PSP emulators for playing PSP games in Linux. Learn how you can install PPSSPP in Linux.
Rollout has started - if you're on Android you'll automatically be updated within a week.
A list of the major changes:
- Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
- Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
- Vertex range culling fixed on ARM Mali (#12227)
- Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
- Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
- Vulkan is the default again on Android versions newer than Pie
- Fix various homebrew store issues
- GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
- Audio sample rate conversion handling fixes (#12147)
- Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
- Multiple fixes for the UWP build (#12036, others)
- MP3 playback fixes (#12005)
- Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
- Audio glitches in Final Fantasy Tactics fixed (#9956)
- Camera display in Invizimals fixed (#12278, #8521)
- Added hotkeys for texture dump and replace (#11938)
- Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
- Fixes for video capture (#12069)
- Added a separate sound volume for alternative speed (#12124)
- Improved mouse control (Windows only) (#12173, #12176)
- Support for installing texture packs and ISOs from zips (#12175)
- Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
- Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
- Fix graphics on Amazon Fire TV Stick 4K
- Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)
- Ported to the Nintendo Switch by m4xw! Builds available on m4xw's Patreon.
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Table of Contents |
---|
Download the source code |
Prerequisites |
Building for Windows |
Building for Android |
Building for Qt platforms |
CMake (Other platforms) |
Building for iOS |
Building for Raspbian |
Building For Linux (Clang 3.4) |
Download the source code
(for additional information that's partially outdated, see the development page)
Install git and check out the source code (
git clone --recurse-submodules https://github.com/hrydgard/ppsspp.git
, or fork and clone that).After doing an update, or if you forgot --recurse-submodules, run this command:
in order to update the translations (lang), FFmpeg libraries, and other submodules.
Recommended way to get up-to-date is (
git pull --rebase https://github.com/hrydgard/ppsspp.git
) and then the above command.If you choose to build from tarballs of the source code instead of cloning the full git repository, you will need to manually download the tarball releases of each of the submodules as well (submodules are listed in this repo's
.gitmodules
file).Prerequisites
First, install Python 3.
Supported Platforms
- Windows :: Microsoft Visual Studio 2015 Community Edition or higher. NOTE: It is necessary to install the Visual Studio component 'Windows XP support for C++', can be found under 'Individual Components' to the right in the Visual Studio installer.
- Linux :: clang/gcc/g++. Debian/Ubuntu uses the
build-essential
package. Fedora/RHEL uses the 'Development Tools' package group. Install:sudo apt install build-essential cmake libgl1-mesa-dev libsdl2-dev libvulkan-dev
- Mac OS X :: Xcode Command Line Tools. You will also need Homebrew installed with the
sdl2
,cmake
,libzip
andsnappy
packages (brew install sdl2 cmake libzip snappy
). - Android :: You should have the latest Android Studio installed. From the SDK manager within, install CMake and NDK.
- Raspbian :: It seems to be required to compile SDL2 manually, the package doesn't work. See the CMake instructions and Raspberry Pi specific instructions.
- iOS :: OS X 10.10+ with Xcode 6+ installed. If compiling a fakesigned binary intended for jailbroken iOS, you also need iOSOpenDev installed with a patched iPhoneOS SDK (
sudo iod-setup sdk
)
Compilers --- you will need one of the following (if you follow the above, you probably have them):
- Clang :: Minimum version of 3.4 is required. Clang is preferred over GCC.
- GCC :: Minimum version of 4.8 is required.
- MSVC :: Minimum version of MSVC 2015 is required, 2017 updated to latest is recommended.
CMake (minimum version of 3.6) is also required if not building on Windows (and you have it if you follow the above Android instructions).
Building for Windows
Open the solution and just build, it'll work. You may just needto set up a path or two to the Windows SDK (which includes the DX SDK)nowadays. A step-by-step compiling guide can be found here.
Building for Android with Android Studio
Open the PPSSPP folder as a project in Android Studio. Change the build variant to 'normalOptimized' and build and run. Everything should work, provided you have installed the NDK and CMake properly through the SDK manager.
Building for Qt platforms
The Qt frontend currently supports Linux and any other platform that hasQt available (though not officially, apart from Linux). We use CMake to build for Qt.
A Qt-based frontend is available in the Qt/ dir.
For building the package via command-line, you will need toensure Qt5 is installed for your target platform(on Linux: Development libraries are
qt5-qmake qtsystems5-dev qtmultimedia5-dev qttools5-dev-tools
for Qt5. Install SDL 1.2 if you want to use USB Gamepad or improve Linux audio. For Qt's built-in audio, use qtmultimedia5-dev
on Qt5.). After installing these package components, simply open up the terminal and:On Mac, you can use brew to install the required dependencies:
Then build using (this is new):
For all platforms, the application is automatically packaged in to an installable file (.app for iOS and Mac OSX, .exe for Windows and a standalone binary on Linux).
CMake (Other platforms)
For Ubuntu (and possibly other distros) make sure to run
sudo apt install libgl1-mesa-dev libsdl2-dev
.PPSSPP currently uses CMake on platforms that do not have Qt installedand wish to target SDL or native (iOS/Android/Blackberry) frontends.In order to build for most systems, create a build directory and run:
or:
You can specify the -G parameter to cmake to choose a generator.The
NMake Makefiles
, Visual Studio 11
(projects + sln),GNU Makefiles
and Unix Makefiles
generators have been tested.Alternatively, run
b.sh
, on Linux, which will create the directory for you.If you are on Windows, you will need GNU and CMake to run the bash scripts.Building for iOS (mariolopjr's method)
From https://github.com/hrydgard/ppsspp/issues/11905:
- Follow PPSSPP cloning instructions
- Download Xcode 9.4.1 from https://developer.apple.com/download/more/, extract from .xip file, rename to Xcode-9.4.1, and copy to Applications
- Run the following command (instead of the one from the wiki):
cmake -DCMAKE_TOOLCHAIN_FILE=./cmake/Toolchains/ios.cmake -DIOS_PLATFORM=OS -DCMAKE_IOS_SDK_ROOT=/Applications/Xcode-9.4.1.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS11.4.sdk -H. -Bbuild.ios -GXcode
- Navigate to build.ios, open PPSSPP.xcodeproj in Xcode-9.4.1, set the signing stuff, and then build the app
- Install the .app as necessary, or navigate to the built .app, create Payload folder and move .app into it, and create an ipa using the following command
zip -r9 PPSSPP.ipa Payload/PPSSPP.app
, and use Cydia Impactor to install.
You should have an updated PPSSPP version, built on iOS 11 SDK (that should help with crashes)!
Building for iOS (CMake)
Run the script:
Then open the generated project in Xcode using:open *.xcodeprojOr use the command line:xcodebuild -configuration Release
Alternate method which seems to work better:
For running in simulator:
cmake -DCMAKE_TOOLCHAIN_FILE=./cmake/Toolchains/ios.cmake -DIOS_PLATFORM=SIMULATOR -H. -Bbuild.ios -GXcode
Then go to the target, and set developer profile as iOS developer. Go to the General tab of the target and check the box to automatically manage signing. After that, things should work.
Psp For Linux Mint
The PPSSPP.app bundle will be in /path/to/ppsspp/build-ios/Release-iphoneos/PPSSPP.app. You may then scp or afc it to /Applications/ and launch PPSSPP.
If this is your first time installing PPSSPP to your iOS device, you may need to run
uicache
as mobile in a terminal session to rebuild the SpringBoard UICache, or simply reboot.See https://github.com/hrydgard/ppsspp/issues/5441 and https://github.com/hrydgard/ppsspp/issues/7880 for some troubleshooting information.
Building for Raspbian
GCC is preinstalled, but you can use
sudo update-alternatives --config cc
and sudo update-alternatives --config c++
to switch to Clang.Make sure to include
-DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/raspberry.armv7.cmake
when using cmake
. For armv6 devices, you'll need to use -DCMAKE_TOOLCHAIN_FILE=cmake/Toolchains/raspberry.armv6.cmake
. See also ./b.sh --rpi
.Note that
echo 5 | sudo tee /sys/devices/system/cpu/cpufreq/ondemand/up_threshold
will improve performance but increase temperatures. You may always want the legacy GL driver and to update firmware, as well as allocate more RAM to the GPU.If you're using a windowing environment, remember to exit it (i.e. Ctrl-Alt-F1, Ctrl-Alt-F7 to get back) when starting PPSSPPSDL.
See https://github.com/hrydgard/ppsspp/issues/7479 for more information.
Building For Linux (Clang 3.4)
In order to build it under Clang environment, you will need
clang-3.4
packages from the repository and install it. Then, you will need to run the command to locate where is bits/c++config.h
:Usually, the
c++config.h
located at /usr/include/<arch>/c++/<version>/bits
depending kinds of machine and installation. After located the c++config.h
and other header file components, simply copy the c++config.h
and other header files to /usr/include/c++/<version>/bits
and placed it into the location in order to make Clang building the project without problems.Clang works perfectly with Cmake build method, so you might need to do something before building it is run the command to set the Clang as the working compiler before building it via Cmake method:
You can also put these command into
.bashrc
file to make it as a default compiler.